![]() One interesting thought: all of Codemaster’s F1 games so far (2010 up to and including the 2013 release) have been built on the same engine with a limited amount of changes between each game. Unfortunately, too many developers take this approach these days. But Codemasters see it as a way of making more money, charging you for content that, given the retail price of games, you have really already paid for. Rocksteady did the same thing with “Arkham City”, adding two two-hour campaigns, plus a dozen extra maps for additional challenges.ĭLC works best when it compliments the game by adding more depth and more in the way of replayability. It was released as a complete game, followed by an additional six-hour campaign, “Undead Nightmare” as DLC. If you want an example of how DLC should be done, look no further than Rockstar and “Red Dead Redemption”. The same is happening here with so few changes to Formula 1 between 20 (and with certain changes, like the smaller calendar and demise of HRT meaning there is actually less content in the new game), I’d expect all of this content to be included in the standard release of the game, not as a premium edition or DLC. They did it with “Dirt 3”, separating ten cars and half a dozen stages into individual DLC packages.
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